Twilight Grove Online


01 Dec 24—28 Feb 25

https://twilightgrove.tbat.me

Twilight Grove Online was my obsession for the end of 2024 and the start of 2025. I had just, for the past few months, finished prototyping a toy Agar.io clone and writing and extensive tutorial series on how I built it. I wanted a creative outlet, and I wanted to make something I thought would be a very comfortable fit for my new skills. It would also serve to be a sort of poster child for the tutorial series.

So, I made a tiny MUD that in about a month, and spent another month delivering small fixes and polish. It’s web first, works great on mobile, but also has a desktop build. It only has one quest and two skills, and a few levels. But it has a persistent world and economy, and has over 150 players (only a couple have completed the quest, but it is a very grindy game).

Some fun facts about TGO:

Screenshots

Twilight Grove town square with player UI

Spawn area

Twilight Grove inventory and item management UI

The mines

Twilight Grove quest and progression gameplay

Trading with Mud

Twilight Grove running cross-platform

The main quest start

Resources

  1. Play now: twilightgrove.tbat.me
  2. Source code: github.com/tristanbatchler/TwilightGroveOnline
  3. How I made it: Godot + Golang MMO tutorial series