Godot 4 + Golang MMO Tutorial Series
This is a completely free, thirteen-part course intended for people with some programming experience. The parts will take you from setting up Go and Godot 4.4, all the way through to deployment. We will cover how to use modern frameworks and tools to create an authoritative websockets MMO server, all while taking advantage of the latest Godot features. Accompanying videos which follow these posts will also be published on YouTube.
Blog posts
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§00 Build a Modern Godot 4 MMO with Golang
Learn how to create an online MMO using the latest tools, Godot 4 and Golang. This series introduces a practical approach to building a scalable, high-performance game while remaining accessible to developers of all skill levels. -
§01 Kickstart Your Godot 4 MMO with a Golang Backend
Lay the foundation for your MMO project. Set up Godot 4 and Golang, configure essential tools, and establish basic server-client communication with ease. -
§02 Build a Go WebSocket Game Server for Your Godot 4 MMO
Bring multiplayer to life! Create a WebSocket server in Go to handle real-time gameplay for your MMO. This tutorial sets the stage for seamless player interactions. -
§03 Add Real-Time Chat to Your Godot 4 MMO with Go
What's an MMO without a way to chat with your friends? Learn how to implement an interactive chatroom for your MMO using WebSockets and Protocol Buffers a solid foundation for your MMO. -
§04 Supercharge Your Godot 4 Golang MMO with State Machines
Discover the magic of state machines! Streamline your game logic and create a scalable MMO that’s robust and easy to maintain. -
§05 Secure Player Accounts with a Database in Your Godot 4 + Go MMO
Implement user authentication with Go sqlc to manage player accounts and secure your MMO. This guide covers everything from setup to integration and security. -
§06 Add Core Gameplay to Your Godot 4 MMO
Bring your world to life! Learn how to handle player creation, movement, and the game loop with a Golang-powered server. -
§07 Add Objectives and Polish Your Godot 4 Go MMO to Enhance Gameplay
Polish your MMO! Cut down on the jank, add objectives to keep players engaged, and refine game movement for a more enjoyable experience. -
§08 Introduce Competitive Metrics to Your Godot 4 MMO with Go
Encourage competition! Add scoring mechanics and server-side validation to ensure fair play as players strive for the top spot. -
§09 Build an Online Leaderboard for Your Godot 4 Go MMO
Let's add a browsable, searchable, hiscore leaderboard to our MMO, so players can see how they rank against others. -
§10 Add the Final Touches to Your Godot 4 Go MMO
As we approach the finish line, we’ll implement friend search functionality and finalize the core features of our MMO. -
§11 Polish Your Godot 4 MMO for Launch
Prepare for deployment by adding polish to your MMO. Refine visuals, fix bugs, and ensure a smooth experience for your players. -
§12 Deploy Your Golang and Godot 4 MMO to the Cloud
It’s time to launch! Learn how to deploy your MMO with secure WebSockets, custom domains, containers, and the Godot HTML5 export.
Community
If you have any questions or feedback, I’d love to hear from you! Join the Discord to chat with me and other game devs.
Thanks
Finally, I just wanted to say thank you so much for taking the time to read this. This is my biggest personal project to date, and hundreds upon hundreds of hours have gone into creating this. If these posts or videos have helped you out and you would like to give something back to me feel free to buy me a coffee (or a beer) 🙂